Building a Magic System (WoT Setting Study #2)

Wheel of Time is known for many things, and for its readers, channeling is often touted as an impressive magic system. It is expansive, detailed, and well-thought-out. For those who are interested in a more present, harder magic system, the series offers as a template three major facets that differentiate channeling from other magic systems. … More Building a Magic System (WoT Setting Study #2)

Sidestepping Monarchy (WoT Setting Study part 1)

The Wheel of Time series is a vast and detailed world, based not on your traditional medieval European setting but rather drawing from a multitude of sources to make each country, even those most resembling the expected medieval England-esque setting, feel very much distinct. As a result, it would be impossible to do a single … More Sidestepping Monarchy (WoT Setting Study part 1)

Choosing the Opacity of Your World-Building

Among the multitude of differences that separate the practice of reading from the art of writing, especially when it comes to the fantasy/science fiction genres, one of the hardest to reconcile is that of world-building. For a reader, the setting cannot take center stage. Even for someone like me, who loves to explore new settings … More Choosing the Opacity of Your World-Building

Setting Study: Fennbirn from Three Dark Crowns

When it comes to conceptual world-building, Three Dark Crowns by Kendare Blake did well at integrating various core elements of the setting itself, with a few critical misfires that flubbed the ending. Still, the blend of various magics is unique enough, and its effects on the culture plausible enough, that it sets Fennbirn apart from … More Setting Study: Fennbirn from Three Dark Crowns