The Making of Mythical Creatures (WoT Setting Study #3)

In continuation of our extensive Wheel of Time setting studies, I would like to turn a piece of world-building we have not touched upon at all, and that is the inclusion of mythical creatures. As with practically every other facet of world-building, Jordan was not content to pull from existing fantastical creatures, and chose instead … More The Making of Mythical Creatures (WoT Setting Study #3)

The Prequel Debate

A short preface. Finishing the Raven Cycle crushed me. I tried for about two days to get myself to read the next book on my reading shelf, and just could not bring myself to even open it to the first page. I didn’t think a reading slump was an actual, real thing but apparently it … More The Prequel Debate

Building a Magic System (WoT Setting Study #2)

Wheel of Time is known for many things, and for its readers, channeling is often touted as an impressive magic system. It is expansive, detailed, and well-thought-out. For those who are interested in a more present, harder magic system, the series offers as a template three major facets that differentiate channeling from other magic systems. … More Building a Magic System (WoT Setting Study #2)

Sidestepping Monarchy (WoT Setting Study part 1)

The Wheel of Time series is a vast and detailed world, based not on your traditional medieval European setting but rather drawing from a multitude of sources to make each country, even those most resembling the expected medieval England-esque setting, feel very much distinct. As a result, it would be impossible to do a single … More Sidestepping Monarchy (WoT Setting Study part 1)

Choosing the Opacity of Your World-Building

Among the multitude of differences that separate the practice of reading from the art of writing, especially when it comes to the fantasy/science fiction genres, one of the hardest to reconcile is that of world-building. For a reader, the setting cannot take center stage. Even for someone like me, who loves to explore new settings … More Choosing the Opacity of Your World-Building